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98
ShugerZaddy

NA-West - Updated 5 months ago

Most Played Gods
Season 11
Geb
Guardian
2.5 KDA
0 / 1 / 5
1 - 0 (100%)
10m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
2.5
Kills
0
Deaths
1
Assists
5
Farming
GPM
482
Gold
4,821
Minion Damage
4,977
Minion Kills
7
Damage
Player
2,850
Team Healing
0
Self Healing
1,275
Inhand
400
Mitigated
3,500
Taken
6,266

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,547 MMR
Bronze III

Bronze III

37 / 100
10m
playtime
100%
Win/Loss Ratio
2.5
kda
1
wins
4,821
gold
482
gpm
0
kills
1
deaths
5
assists
2,850
damage
285
dpm
400
in hand
6,266
taken
3,500
mitigated
0
healing
1,275
self healing
7
Minion Kills
4,977
Minion Damage
 
losses
Recently Played
December 4th - January 3rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 6 months ago
10m
+47 MMR
+218 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 1 / 5
2.5 KDA
Geb
Level 6 / 4,821G
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5