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Best Voted Guides

Loki
Loki in Casuals
by Izanami - 2 days ago
Transcendence

Transcendence

+35
Physical Power
+300
Mana
+6
Mp 5
+10%
Cooldown Reduction

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). Additionally, 3% of your Mana is converted to Physical Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 50% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
Da Ji Jungle | Conquest & Casuals
by Izanami - 2 days ago
The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 50% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
Aphrodite Casual Guide
by Izanami - 2 days ago
Book of Thoth

Book of Thoth

+80
Magical Power
+250
Mana
+15
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). 6% of your Mana from items is converted to Magical Power. At 75 stacks this item Evolves, gaining 3% extra Mana to Power conversion.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+90
Magical Power
+200
Health
+7%
Movement Speed

AURA - Allied gods within 70 units have their Healing increased by 10%. If you have taken or dealt damage in the last 5s, their Healing is increased by an additional 15%.

Lotus Crown

Lotus Crown

+30
Magical Power
+60
Physical Protection
+20
Mp 5

PASSIVE - Any god affected by your ability heals gains 20 increased Physical and Magical Protection for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+150
Magical Power
+30
Mp 5

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Recent Guides

Merlin
Merlin Duel
by Izanami - 2 days ago
Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+150
Health
+70
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of the Magus

Spear of the Magus

+65
Magical Power
+10
Magical Penetration

PASSIVE - Your damaging abilities reduce your target's Magical Protection by 10 for 5s (max. 5 Stacks).

Gem of Isolation

Gem of Isolation

+90
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 25% Slower for 2 seconds.

Obsidian Shard

Obsidian Shard

+70
Magical Power

PASSIVE - Your Magic Damage ignores 15% of enemy gods' Magic Protection. If the target has over 40 Magical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 45% Magical Penetration at 200 or more Magical Protection

Ah Puch
Ah Puch Arena Build
by Izanami - 2 days ago
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+90
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 25% Slower for 2 seconds.

Spear of the Magus

Spear of the Magus

+65
Magical Power
+10
Magical Penetration

PASSIVE - Your damaging abilities reduce your target's Magical Protection by 10 for 5s (max. 5 Stacks).

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+130
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+70
Magical Power

PASSIVE - Your Magic Damage ignores 15% of enemy gods' Magic Protection. If the target has over 40 Magical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 45% Magical Penetration at 200 or more Magical Protection

Kukulkan
Kukulkan 2 Shot Guide
by Izanami - 2 days ago
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+90
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 25% Slower for 2 seconds.

Spear of the Magus

Spear of the Magus

+65
Magical Power
+10
Magical Penetration

PASSIVE - Your damaging abilities reduce your target's Magical Protection by 10 for 5s (max. 5 Stacks).

Polynomicon

Polynomicon

+75
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds.

Soul Reaver

Soul Reaver

+130
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+70
Magical Power

PASSIVE - Your Magic Damage ignores 15% of enemy gods' Magic Protection. If the target has over 40 Magical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 45% Magical Penetration at 200 or more Magical Protection

4.07B
Stats Processed
13.54M
Players
182,250
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Game Updates

New in SMITE - Sands & Skies Update

posted by TitanIsiah - 25 days ago


New Egyptian Warrior - Horus, The Rightful Heir



Passive - Resolute

Each time Horus is damaged by an enemy god, Horus gains a stack of Resolute. If Set is the god damaging Horus, Horus gains 2 stacks. Each stack increases Horus’ Protections and CCR. Resolute stacks to a max count of 10 for 3s. When Resolute fades, Horus is healed based on the amount of stacks.
  • Protections Per Stack : 1.5
  • CCR Per Stack : 1.5%
  • Heal Per Stack : 2 + 0.75 Per Level

Updraft

Horus uses his wings to create an updraft around himself, knocking nearby enemies into the air. Using the currents from the updraft, Horus’ next Basic Attack within 5s will create a gust of wind that travels forward, damaging enemies and slowing them for 2.5s. Enemies that are knocked up when hit take bonus damage.
  • Damage : 50/95/140/185/230 (+60% of your Physical Power)
  • Gust Damage : 14/23/32/41/50 (+100% of your Basic Attack Damage)
  • Gust Bonus Damage : 1.5x
  • Gust Slow : 25%
  • Cost : 55/60/65/70/75
  • Cooldown : 18/17/16/15/14s

Fracture

Horus dashes forward a short distance, ready to strike with his weapon. If Horus hits a god he stops and stuns the god for 1.25s. He will then wind up a heavy cleave. Enemies hit have their Protections reduced for 3s.
  • Dash Damage : 70/95/120/145/170 (+30% of your Physical Power)
  • Cleave Damage : 60/95/120/155/190 (+50% of your Physical Power)
  • Protection Reduction : 10/15/20/25/30
  • Cost : 55/60/65/70/75
  • Cooldown : 16s

Protector’s Surge

Horus rushes to the aid of an ally. After selecting an ally, Horus will fly to their location before descending. Upon landing, the selected ally and all nearby allies have their health restored and gain protections for 3s.
  • Heal : 50/100/150/200/250 (+10% of your Physical Power)
  • Protection Buff : 10/15/20/25/30
  • Cost : 65
  • Cooldown : 16s

Ultimate Ability - To The Skies!

Horus sends a mirror image of himself into the sky that scouts for a location to fly to. Upon selecting a ground location, Horus will begin to channel for 2s. Any ally near Horus after these 2 seconds are flown to the location Horus’ image chose. Horus and his allies land with such force, enemies take damage and are knocked away from the landing location. Horus and his allies gain a protective shield upon landing.
  • Damage : 150/250/350/450/550 (+80% of your Physical Power)
  • Shield : 160/240/320/400/480
  • Cost : 100
  • Cooldown : 100s

New Egyptian Assassin - Set, The Usurper



Passive - Relentless

Each time Set damages an enemy, Set gains a stack of Relentless. If Horus is the enemy damages, Set gains 2 stacks. Each stack increases Set’s Attack Speed. Relentless stacks to a max count of 10 for 3s. While Kingslayer is active, Relentless has no maximum stack count.
  • Attack Speed per Stack : 2.5%

Skewer

Set amasses his hatred, throwing it forward and damaging enemies caught in its path. Set’s spawns are commanded when Set fires this attack, dashing towards a location Set determines. Enemies hit by either Skewer or a Spawns dash take damage and are slowed for 3s. Any dash after the first will deal 40% damage.
  • Damage : 70/110/150/190/230 (+80% of your Physical Power)
  • Spawn Damage : 60/90/120/150/180 (+80% of your Physical Power)
  • Slow : 25%
  • Dash Range : 60ft
  • Cost : 40/45/50/55/60
  • Cooldown : 7s

Spawn of Set

Set conjures a spawn of himself made of sand. These spawns will stand where summoned and attack nearby enemies. Set can have up to 2 charges of this ability, allowing him to conjure spawns in quick succession. Set can interact with these spawns with his other abilities, commanding them to attack or teleporting to them. Set can only have 8 spawns at any given time.
  • Damage : 20 (+25% of your Physical Power)
  • Attack Range : 12ft
  • Duration : 8/9/10/11/12s
  • Cost : 30
  • Cooldown : 13/13/12/12/11s

Sandstorm
Set conjures a Sandstorm around him, protecting him from Physical Damage and causing him to be immune to Slows. Enemies near Set are damaged every .4s for 6s and have their vision obscured by the sands.

If Set is targeting a spawn when this ability is cast he will immediately teleport to the spawn. Otherwise, he can reactivate this ability to teleport. Set can only teleport once per Sandstorm.
  • Damage : 8/12/16/20/24 (+7% of your Physical power)
  • Physical Damage Reduction : 15%
  • Teleport Range : 65ft
  • Cost : 50/55/60/65/70
  • Cooldown : 16s

Ultimate Ability - Kingslayer

Set enrages, channeling his rage towards his enemies. Each time Set damages a god they gain a Mark of Set. At 4 Marks the target erupts. Enemies take a burst of damage while Set becomes empowered, restoring Health and immediately gaining a charge of Spawn of Set. Excess charges are immediately consumed, causing a Spawn to appear near Set.
  • Damage : 25/40/55/70/85 (+25% of your Physical Power)
  • Heal : 30/45/60/75/90 (+20% of your Physical Power)
  • Duration : 12s
  • Cost : 80/85/90/95/100
  • Cooldown: 90s

New God Skins

Helheim Ullr




Illuminator Baron Samedi




Gladiator Thor - Free with Twitch Prime




Fabled Artio - Available May 7




Marrow Eater Fenrir - Available May 14




Pop Punk Hel - Available May 14




Blinky Chibi Janus - Available May 21



Click HERE[www.smitegame.com] to read the full patch notes for the Sands & Skies Update!









New in SMITE - Darkness Falls Update

posted by TitanIsiah - 2 months ago


New Assault Map



Ragnarok has come and gone, transforming Asgard in the process. The Assault map has entirely new art set and some mechanical changes as well. The main goal for the Assault gameplay changes is to encourage more fighting. Some new areas and objectives have been added to the map to prevent stalemates and ensure the battle keeps raging.

Match Lobby
  • Decreased Cost to Reroll your god from 50 gems to 25 gems
  • Decreased Cost to Reroll your god from 250 favor to 125 favor

Titans & Phoenixes
  • Updated to the Season 5 Conquest models

Towers
  • Updated assault towers with new artwork
  • Decreased Physical power by 15

Minions
  • Updated Order minions to the Season 5 Conquest models
  • Updated Chaos minions to the Season 5 Conquest models
  • Increased Health and Protections to match Conquest Minion stats

Vital Orbs
  • Added a new type of objective around the Assault Map called “Vital Orbs”
  • The map will start with two of these that spawn in the center of the map, and a new one will spawn in the corner of the map after each Tower destroyed
  • Players only need to walk into these to collect them
  • Orbs Respawn 60s after being collected
  • Vital Orbs provide:
    • 15% Increased movement speed for the player who picked up the Orb for 10s.
    • 15% instant Health and Mana heal for the player and allies within 60 units.
    • A 1% Health and Mana regeneration per second aura for 10s around the player. This affects all allies within 60 units.

New God Skins

Terror of the Deep Scylla




Beast Within Cu Chulainn




Heretic Cernunnos




Spectral Blade Pele




The Crusher Cabrakan - Mixer Store




Depths of Atlantis Nox - Available April 5




Snuggly Artemis - Available April 9




Valkyrie's Rage Thanatos - Available April 9




Click HERE[www.smitegame.com] to read the full patch notes for the Darkness Falls Update!
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