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Best Voted Guides

Neith
Neith Guide
by Izanami - 8 hours ago
Transcendence

Transcendence

+35
Physical Power
+300
Mana
+6
Mp 5
+10%
Cooldown Reduction

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). Additionally, 3% of your Mana is converted to Physical Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+25%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 12% for 3 seconds (max. 3 Stacks).

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Qin's Sais

Qin's Sais

+40
Physical Power
+15%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+30
Physical Power

PASSIVE - Your Physical Damage ignores 15% of enemy gods' Physical Protection. If the god has over 65 Physical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 40% Physical Penetration at 200 or more Physical Protection.

Nox
CDR/Damage Nox
by Izanami - 9 hours ago
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+90
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+100
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 1 seconds.

Soul Reaver

Soul Reaver

+130
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health.

Spear of the Magus

Spear of the Magus

+65
Magical Power
+10
Magical Penetration

PASSIVE - Your damaging abilities reduce your target's Magical Protection by 10 for 5s (max. 5 Stacks).

Rod of Tahuti

Rod of Tahuti

+150
Magical Power
+30
Mp 5

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Izanami
Izanami Build
by Izanami - 9 hours ago
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.5 Physical Power and +.2% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. Stacks up to 70 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+25%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 12% for 3 seconds (max. 3 Stacks).

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Qin's Sais

Qin's Sais

+40
Physical Power
+15%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+30
Physical Power

PASSIVE - Your Physical Damage ignores 15% of enemy gods' Physical Protection. If the god has over 65 Physical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 40% Physical Penetration at 200 or more Physical Protection.

Recent Guides

Kukulkan
Kukulkan 2 Shot Guide
by Izanami - 8 hours ago
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+90
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 25% Slower for 2 seconds.

Spear of the Magus

Spear of the Magus

+65
Magical Power
+10
Magical Penetration

PASSIVE - Your damaging abilities reduce your target's Magical Protection by 10 for 5s (max. 5 Stacks).

Polynomicon

Polynomicon

+75
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds.

Soul Reaver

Soul Reaver

+130
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health.

Obsidian Shard

Obsidian Shard

+70
Magical Power

PASSIVE - Your Magic Damage ignores 15% of enemy gods' Magic Protection. If the target has over 40 Magical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 45% Magical Penetration at 200 or more Magical Protection

Neith
Neith Guide
by Izanami - 8 hours ago
Transcendence

Transcendence

+35
Physical Power
+300
Mana
+6
Mp 5
+10%
Cooldown Reduction

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). Additionally, 3% of your Mana is converted to Physical Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+25%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 12% for 3 seconds (max. 3 Stacks).

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Qin's Sais

Qin's Sais

+40
Physical Power
+15%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+30
Physical Power

PASSIVE - Your Physical Damage ignores 15% of enemy gods' Physical Protection. If the god has over 65 Physical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 40% Physical Penetration at 200 or more Physical Protection.

Izanami
Izanami Build
by Izanami - 9 hours ago
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.5 Physical Power and +.2% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. Stacks up to 70 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+25%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 12% for 3 seconds (max. 3 Stacks).

The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Qin's Sais

Qin's Sais

+40
Physical Power
+15%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+30
Physical Power

PASSIVE - Your Physical Damage ignores 15% of enemy gods' Physical Protection. If the god has over 65 Physical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 40% Physical Penetration at 200 or more Physical Protection.

3.04B
Stats Processed
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Players
195,532
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Game Updates

Gem Sale - SMITE's 5th Birthday Bash!

posted by TitanIsiah - 6 days ago



We are so excited to celebrate our birthday with all of you! Check out all the things going on in SMITE this week!

Sales

We’re starting the celebration off with a Gem Sale, where you can save up to 35% on Gems right NOW! We are also having all of our Season Chests on sale throughout the week plus sales on Avatars, Wards, Voice Packs, Boosters, and In-Game Name Changes. Check in daily to see what sales are going on each day!

Events

Wednesday, March 20 - Get a Cutesy Avatar Chest for getting 3 First Wins of the Day.
Thursday, March 21 - Party Up! Get double Favor, Worshipers, and XP while in a party.
Friday, March 22 - Every First Win of the Day gets you an Enigma Chest.
Saturday, March 23 - Earn 3x Worshipers after each game.
Sunday, March 24 - Earn 90 Gems for getting 3 First Wins of the Day!
Monday, March 25 - Score 2x Worshipers, Favor, and XP after each game.
Tuesday, March 26 - 5 First Wins of the Day rewards you with an Awesome Chest!

We can’t wait to celebrate with you all week long! We’ll see you on the Battleground.

New in SMITE - The World Serpent Update

posted by TitanIsiah - 20 days ago


New Norse Guardian - Jormungandr, The World Serpent



Passive - Immovable

Jormungandr is so large that he cannot be affected by Hard Displacement instead he gets Dazed. Dazed is a debuff on Jormungandr that is a fading slow and increases the damage he takes for the duration. Any Attack speed past base reduces the cooldown rate of Jormungandr's Basic Attack.
  • Slow: 20% fading over 2s
  • Increased Damage to Jorm: 10%
  • Duration: 2s

Venomous Haze

Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second. Jormungandr can have a maximum of 9 toxic clouds out at a time.
  • Damage: 80/120/160/200/240 (+40% of your magical power)
  • Cloud Damage per tick: 5/15/25/35/45 (+5% of your magical power)
  • Slow: 15%
  • Slow Duration: 1s
  • Cloud Duration: 20s
  • Cooldown: 16/15/14/13/12
  • Mana Cost: 60/65/70/75/80
  • Range: 65
  • Radius: 10
  • Cloud Radius: 15


Consuming Bellow

Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at it's fastest rate.
  • Damage: 120/180/240/300/360 (+50% of your magical power)
  • Bonus Damage: 20/30/40/50/60 (+10% of your magical power)
  • Damage Mitigation while Channeling: 10%
  • Empowered Basic Attack Buff: 1s per stack
  • Max. Stacks: 3
  • Slow: 30%
  • Slow Duration: 1.5s
  • Initial Radius: 20
  • End Radius: 30
  • Cooldown: 14s
  • Mana Cost: 70

Submerge

Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him. Taking damage from Enemy gods also breaks the Stealth.
  • Damage: 70/125/180/235/290 (+50% of your magical power)
  • Movement Speed: 25%
  • Duration: 5s
  • Cooldown: 18s
  • Mana Cost: 70/75/80/85/90
  • Radius: 20

Ultimate Ability - The World Serpent

Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times. When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each
  • Submerge he leaves behind a toxic cloud.
  • Submerge Damage: 150/200/250/300/350 (+40% of your magical power)
  • Emerge/Crash Damage: 75/100/125/150/175 (+20% of your magical power)
  • Cooldown: 120/115/110/105/100
  • Mana Cost: 100
  • Radius: 20

Recolor - Ouroboros



Mastery Skin



New God Skins

Deathbringer King Arthur


Star Force Neith


Dragon Prince Ne Zha


Infinite Seer Ah Puch



Wolfsbane Skadi


Spellbound Chang'e


Balance Updates




Click HERE [www.smitegame.com]to read the full patch notes for The World Serpent Update!
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