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Game Updates

New in SMITE - The World Serpent Update

posted by TitanIsiah - 13 days ago

New Norse Guardian - Jormungandr, The World Serpent

Passive - Immovable

Jormungandr is so large that he cannot be affected by Hard Displacement instead he gets Dazed. Dazed is a debuff on Jormungandr that is a fading slow and increases the damage he takes for the duration. Any Attack speed past base reduces the cooldown rate of Jormungandr's Basic Attack.
  • Slow: 20% fading over 2s
  • Increased Damage to Jorm: 10%
  • Duration: 2s

Venomous Haze

Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second. Jormungandr can have a maximum of 9 toxic clouds out at a time.
  • Damage: 80/120/160/200/240 (+40% of your magical power)
  • Cloud Damage per tick: 5/15/25/35/45 (+5% of your magical power)
  • Slow: 15%
  • Slow Duration: 1s
  • Cloud Duration: 20s
  • Cooldown: 16/15/14/13/12
  • Mana Cost: 60/65/70/75/80
  • Range: 65
  • Radius: 10
  • Cloud Radius: 15

Consuming Bellow

Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at it's fastest rate.
  • Damage: 120/180/240/300/360 (+50% of your magical power)
  • Bonus Damage: 20/30/40/50/60 (+10% of your magical power)
  • Damage Mitigation while Channeling: 10%
  • Empowered Basic Attack Buff: 1s per stack
  • Max. Stacks: 3
  • Slow: 30%
  • Slow Duration: 1.5s
  • Initial Radius: 20
  • End Radius: 30
  • Cooldown: 14s
  • Mana Cost: 70


Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him. Taking damage from Enemy gods also breaks the Stealth.
  • Damage: 70/125/180/235/290 (+50% of your magical power)
  • Movement Speed: 25%
  • Duration: 5s
  • Cooldown: 18s
  • Mana Cost: 70/75/80/85/90
  • Radius: 20

Ultimate Ability - The World Serpent

Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times. When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each
  • Submerge he leaves behind a toxic cloud.
  • Submerge Damage: 150/200/250/300/350 (+40% of your magical power)
  • Emerge/Crash Damage: 75/100/125/150/175 (+20% of your magical power)
  • Cooldown: 120/115/110/105/100
  • Mana Cost: 100
  • Radius: 20

Recolor - Ouroboros

Mastery Skin

New God Skins

Deathbringer King Arthur

Star Force Neith

Dragon Prince Ne Zha

Infinite Seer Ah Puch

Wolfsbane Skadi

Spellbound Chang'e

Balance Updates

Click HERE []to read the full patch notes for The World Serpent Update!

SMITE Season 6 Update

posted by TitanIsiah - 1 month ago

New God: Merlin - The Master Wizard

Passive - Overload

Every time Merlin casts a spell he gains a stack of Overload. When Merlin next fires a basic attack it will be augmented with lightning, dealing extra damage to the first Enemy
  • 10 (+15% of your magical power)
  • Max. Charges 3
  • Duration 5s

Ability 1 - Eclipse/Radiate/Frostbolt

Eclipse (Arcane Stance): Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit. Enemies marked take additional damage if they stay within the outer range of Eclipse.
  • Initial Damage: 40/60/80/100/120 (+70% of your magical power)
  • Marked Damage: 5/15/25/35/45 (+10% of your magical power)
  • Range: 60
  • Mana: 60
  • Initial Radius: 5
  • Final Radius: 15
  • Cooldown: 14s
  • Persist time: 3s
  • Interval Time: 0.4s
Radiate (Fire Stance): Merlin channels a beam of intense fire for 2s that deals damage every 0.5s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.
  • Damage: 10/20/30/40/50 (+35% of your magical power)
  • Damage per tick of burn: 5/10/15/20/25 (+5% of your magical power)
  • Range: 45
  • Mana: 60
  • Radius: 5
  • Cooldown: 16/15/14/13/12s
  • Persist Time: 2s
  • Interval Time 0.5s
  • DoT Duration: 2s
Frostbolt (Ice Stance): Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 20% damage if they are slowed.
  • Damage: 60/100/140/180/220 (+60% of your magical power)
  • Extra damage if slowed: 20%
  • Range: 70
  • Mana: 60
  • Explosion AoE: 10
  • Cooldown: 6s
  • Radius 4

Ability 2 - Vortex/Dragonfire/Blizzard

Vortex (Arcane Stance): Merlin deploys a field of arcane energy at a location. After a delay, the Vortex deals damage and pulls Enemies towards the center.
  • Damage: 50/80/110/140/170 (+60% of your magical power)
  • Range: 60
  • Mana: 60/65/70/75/80
  • Radius: 20
  • Cooldown: 16/15/14/13/12s
  • Time to Deploy: 0.5s
  • Duration/Persist time: 1s
Dragonfire (Fire Stance): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, Enemies’ protections are reduced. The dragons last for 3s.
  • Damage per tick: 8/11/14/17/20 (+25% of your magical power)
  • Effect Radius: 30
  • Mana: 60/65/70/75/80
  • Cone Angle: 80
  • Cooldown: 16/15/14/13/12s
  • Duration: 3s
  • Interval Time: 0.25s
  • Protection Shred: 0.5/1/1.5/2/2.5%
  • Debuff Duration: 4s
  • Stacks: 8
  • Time to deploy: 0.5s
  • Range: 50
Blizzard (Ice Stance): Merlin creates a Blizzard at a target location. After a brief delay, shards of ice start hurling down every 0.5s. Enemies hit take damage and progressively get more Slowed while they stay within the area.
  • Damage per tick: 30/40/50/60/70 (+20% of your magical power)
  • Range: 65
  • Mana: 60/65/70/75/80
  • Radius: 20
  • Cooldown: 16/15/14/13/12s
  • Time to Deploy: 0.5s
  • Slow: 8
  • Stacks: 5x
  • Slow Duration: 2s
  • Interval Time: 0.5s
  • Duration: 4s

Ability 3 - Flicker(all stances)

Merlin quickly teleports a short distance in front of him.
  • Range: 30
  • Mana: 70
  • Cooldown: 22/21/20/19/18s

Ultimate Ability - Elemental Mastery (all stances)

Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next. After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance’s energy they are being hit by.
  • Explosion/Implosion Damage: 100/140/180/220/260 (+20% of your magical power)
  • Burn Damage: 5/10/15/20/25 (+5% of your magical power)
  • Radius: 25
  • Mana: 40/50/60/70/80
  • Knockback: 100
  • Cooldown: 28/26/24/22/20s
  • Burn Interval Time: 0.5s
  • Slow: 20
  • Duration: 1.5s

New Battle Pass - Too Hot for You!

The SMITE Battle Pass is coming to Season 6! Each Battle Pass will be themed around a specific set of content and players will be able to earn Battle Points from playing SMITE to progress each Pass. Each Pass has two tracks, a free track with multiple rewards and a paid track that unlocks additional rewards and a boost to Battle Points earned. Be on the lookout through the year as additional Battle Passes are added to progress through!

More info here![]

New God Skins

Knight of Mordred Achilles

Lady of the Lake Freya

Steamy Chibi Sol

Infinite Shift Sun Wukong

Scarlet Judgement Nemesis

Heavy Hitter Anubis

Deadly Desire Da Ji

Archangel Chernobog

Gladiator Guan Yu - Season 5 Ranked reward

Golden Touch Baron Samedi - Season 5 Commendation reward

Merlin Mastery Skins

Click HERE []to read the full Patch Notes for Season 6!
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