Status on changes and Season 7: https://t.co/YtA8D5Vy5P?

- @Smite_Guru - 9 days ago

Best Voted Guides

Discordia
Discordia Casuals - Arena/Clash
by Izanami - 2 days ago
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+18%
Movement Speed

Doom Orb

Doom Orb

+145
Magical Power
+200
Mana
+25
Mp 5
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 2 seconds.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+110
Magical Power
+300
Mana
+10
Magical Penetration

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
Casual Build
by Izanami - 2 days ago
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Doom Orb

Doom Orb

+145
Magical Power
+200
Mana
+25
Mp 5
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+110
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 2 seconds.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+160
Magical Power
+30
Mp 5

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Da Ji
Da Ji Jungle | Conquest & Casuals
by Izanami - 1 month ago
The Crusher

The Crusher

+30
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Recent Guides

Izanami
Izanami adc build. If you're building crit in mid, this is applicable for mid too.
by CtrlAltIEat - 5 hours ago
Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Asi

Asi

+20
Physical Power
+20%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+20
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+25%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 10% for 3 seconds (max. 3 Stacks).

Titan's Bane

Titan's Bane

+30
Physical Power

PASSIVE - Your Physical Damage ignores 10% of enemy gods' Physical Protection. If the god has over 65 Physical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 35% Physical Penetration at 200 or more Physical Protection.

Poisoned Star

Poisoned Star

+30
Physical Power
+15%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 15% and reduces their damage output by 15%.

Thor
How to get better on Thor?
by LosACE - 9 hours ago
Transcendence

Transcendence

+35
Physical Power
+300
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). Additionally, 3% of your Mana is converted to Physical Power.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+75
Physical Power
+10
Physical Penetration
+200
Mana
+20
Mp 5

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power.

Nu Wa
Nu Wa - Arena/Clash
by Izanami - 2 days ago
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 40% of your Magical Power and will consume the 4 stacks.

Soul Reaver

Soul Reaver

+110
Magical Power
+300
Mana
+10
Magical Penetration

PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 7% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+160
Magical Power
+30
Mp 5

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Obsidian Shard

Obsidian Shard

+70
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds.

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Game Updates

New in SMITE - Season 7 Update

posted by TitanIsiah - 19 days ago
SMITE Season 7 is here!



New Joust Map!



As a new Season begins, so starts a new story arc in the SMITE Universe. This will set the stage for Season 7’s new Joust map! Yggdrasil, the world tree, has been damaged by Persephone. Now, a strange occurrence is happening in China. Jade, the sacred gemstone, usually imbued with healing powers and divinity, has turned into something sinister. Living things that touch the jade become afflicted by an otherworldly disease, and demons who slept are awoken by the dark energy within the stone.

New God Skins

Lord Bifrost Heimdallr


Charm Caster The Morrigan


Strix Beast Fenrir


Primal Steel Ares


Spell Slinger Sol


Eternal Tormentor Zeus


Alexandrite Isis - Season 6 Commendation Reward


Unbreakable Anhur - Season 6 Ranked Reward


NecRomancer Persephone - Available February 11


Enchanted Boyfriend Cu Chulainn - Available February 11


Merciless Monarch Olorun - Available February 11


Drunkyard Bacchus - Available February 11


Freezy Chibi Ymir - Available February 11


Click HERE[www.smitegame.com] to read the full patch notes for the Season 7 Update!


New in SMITE - The Vigilant Update

posted by TitanIsiah - 2 months ago
New Norse Hunter - Heimdallr, The Vigilant




Passive - The Vigilant
When Heimdallr gains vision of an enemy god he gains Physical Power, up to a maximum of 5 gods. When an enemy god would disappear from vision (including Stealth) Heimdallr continues to see them for 4s. Heimdallr's Critical Strikes only deal 70% bonus damage.
  • Physical Power per Stack : 3%


Basic Attacks
  • 1.3 / 1.3 / 1.5 swing time and Damage
  • 7.5 ft AoE on the initial 2 hits that hit for 33% damage.


Piercing Sight
Heimdallr throws his sword, Hofuð, into the air. It shines with brilliant light that reveals enemies within 120 ft. Heimdallr can refire this ability to call the sword down, causing it to fly to the target location and damage enemies.
  • Damage : 70/130/190/250/310 (+105% of your Physical Power)
  • Cost : 50/55/60/65/70
  • Cooldown : 14s

The Gjallarhorn
Heimdallr blows the Gjallarhorn for 2s, causing enemies in front of him to lose Movement and Attack Speed while taking damage every .5s. While blowing his horn Heimdallr is immune to knockups and gains bonus protections. When Heimdallr ends this cast, either through cancelling it himself or after 2s, he raises the Gjallarhorn for a final blast. This blast damages enemies and knocks them away from Heimdallr.
  • Damage Per Tick : 8/16/24/32/40 (+35% of your Physical Power)
  • Knockback Damage : 50/90/130/170/210 (+60% of your Physical Power)
  • Protections : 16/22/28/34/40
  • Slow : 15/17.5/20/22.5/25%
  • Slow Duration : 1.5s
  • Cost : 60/65/70/75/80
  • Cooldown : 14s

The Bifrost
Heimdallr manifests a fragment of the Bifrost at his target location. When two fragments are placed they become linked, allowing Heimdallr to traverse the Bifrost. The greater the distance between the fragments the longer it takes to begin traversing and the longer it takes for it to be usable again. If Heimdallr places a third fragment down, the oldest fragment vanishes. Enemies that walk between two fragments are revealed to Heimdallr.
  • Distance Scale : 85 to 700ft
  • Warmup Scale : 0.5s to 3.5s
  • Cooldown Scale: 14s to 210/180/150/120/90s
  • Cost : 40
  • Cooldown : Variable

Through the Realms
Heimdallr charges forward, axe ready. If Heimdallr hits an enemy god he stuns them before unleashing a devastating swing of his axe, launching his target into the sky. A Bifrost portal appears and Heimdallr sends the launched foe through the realms of Muspelheim and Niflheim before returning them back to the battleground at a random location in front of him. Muspelheim burns the enemy every .5s for 1.5s while Niflheim slows the enemy for 2.5s.
  • Hit Damage : 150/240/330/420/510 (+110% of your Physical Power)
  • Muspelheim Damage : 25/35/45/55/65 (+15% of your Physical Power)
  • Wall Hit Damage : 35/75/115/155/195 (+45% of your Physical Power)
  • Niflheim Slow : 25%
  • Travel Duration : 4s
  • Cost : 70/75/80/85/90
  • Cooldown : 90s

Night Watch Heimdallr - Recolor


Heimdallr Mastery Skin


New God Skins

Soul Piercer Achilles


Shadow Step Mercury


Crystal Fae Isis


The Mighty Storm Jormungandr


Witchbane Izanami


Cursed Pharaoh Hades - Available December 17


Cursed Bloodline Ao Kuang - Available December 24


Toxic Current Yemoja - Available January 7


Shadow Specter Horus - Available January 14


Illuminator Chronos - Available January 14


Lost Soul King Arthur - Available January 21


Click HERE[www.smitegame.com] to read the full patch notes for The Vigilant Update!
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as of 5 months ago

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