Player Matchup

Hun Batz
Hun Batz
Silver I
 
Hun Batz
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
PeetaForTheWin
Cu Chulainn
Gold I
Level 149
God Stats
57W - 40L
1,667 SR
Queue Stats
92W - 75L
1,644 MMR
Party 1
Geb
Geb
Bronze III
ShugerZaddy
Geb
Bronze III
Level 97
God Stats
1W - 0L
1,200 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Neith
Neith
Bronze III
TinyOWO9321
Neith
Bronze III
Level 94
God Stats
1W - 0L
1,691 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Nox
Nox
Platinum V
pivbjop
Nox
Platinum V
Level 136
God Stats
20W - 26L
1,576 SR
Queue Stats
136W - 119L
1,567 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,527 SR
1,542 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,657 SR
1,558 MMR
Artio
Artio
Gold III
I CantFindMyEgo
Artio
Gold III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 49L
1,608 MMR
Solo
Xbalanque
Xbalanque
Gold I
NUUB_Rias
Xbalanque
Gold I
Level 129
God Stats
1W - 1L
1,727 SR
Queue Stats
168W - 163L
1,628 MMR
Solo
Yemoja
Yemoja
Gold I
Numberize
Yemoja
Gold I
Level 125
God Stats
1W - 1L
1,822 SR
Queue Stats
71W - 72L
1,476 MMR
Solo
Mercury
Mercury
Bronze III
PMeSrA
Mercury
Bronze III
Level 99
God Stats
0W - 1L
1,550 SR
Queue Stats
6W - 8L
1,500 MMR
Solo
Hel
Hel
Gold III
mighses
Hel
Gold III
Level 122
God Stats
3W - 2L
1,686 SR
Queue Stats
268W - 271L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
1 / 1 / 4
5,103
510
6,089
5,419
1,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
PeetaForTheWin
Cu Chulainn
12
1 / 0 / 0
6,872
687
6,509
7,022
3,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

6
0 / 1 / 5
4,821
482
2,850
6,266
3,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
4 / 0 / 2
6,174
617
6,916
4,867
1,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nox
11
4 / 0 / 0
5,923
592
5,297
4,296
1,382
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
FreyaErlang ShenMedusaThanatos

VS

Bans
CerberusKaliKing ArthurCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
4,975
498
3,065
8,453
4,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Xbalanque
NUUB_Rias
Xbalanque
9
0 / 3 / 1
5,068
507
5,405
7,257
2,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Numberize
Yemoja
7
0 / 2 / 1
4,453
445
2,041
8,859
5,911
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
PMeSrA
Mercury
8
2 / 4 / 0
4,743
474
2,054
8,202
2,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
9
0 / 1 / 0
5,211
521
3,406
6,116
2,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
10
Kills
2
2
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
1
4
3
L
0
0
0
0
L
Xbalanque
NUUB_Rias
Xbalanque
0
3
1
0.17
L
Yemoja
Numberize
Yemoja
0
2
1
0.25
L
Mercury
PMeSrA
Mercury
2
4
0
0.5
W
Cu Chulainn
PeetaForTheWin
Cu Chulainn
1
0
0
1
W
0
1
5
2.5
W
4
0
2
5
L
Hel
0
1
0
0
W
Nox
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,661
Damage
15,971
27,870
Taken
38,887
11,177
Mitigated
17,992
7,995
Healing
16,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,089
1,838
0
1,722
5,419
1,513
0
1,669
3,750
0
29,397
L
3,065
234
0
3,684
8,453
4,936
0
0
8,453
22,538
572
L
Xbalanque
NUUB_Rias
Xbalanque
5,405
2,731
0
2,469
7,257
2,283
0
1,198
6,059
0
35,506
L
Yemoja
Numberize
Yemoja
2,041
587
623
2,342
8,859
5,911
0
3,157
5,702
10,353
0
L
Mercury
PMeSrA
Mercury
2,054
1,026
0
500
8,202
2,810
0
1,250
6,952
0
26,442
W
Cu Chulainn
PeetaForTheWin
Cu Chulainn
6,509
1,213
0
1,984
7,022
3,193
0
2,455
3,995
0
55,348
W
2,850
400
0
1,275
6,266
3,500
0
2,264
4,002
7,687
140
W
6,916
1,419
0
1,539
4,867
1,589
0
284
4,583
0
37,877
L
Hel
3,406
357
2,802
3,701
6,116
2,052
0
2,542
3,574
35,109
1,172
W
Nox
5,297
156
0
1,475
4,296
1,382
0
1,175
3,121
42,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,893
Gold Earned
24,450
311
Minions Killed
268
0
Camps Cleared
0
1,060,729
Distance Traveled
1,029,576
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,103
510
56
6
0
230,877
2
L
Artio
4,975
498
60
6
0
221,053
1
L
Xbalanque
5,068
507
66
7
0
184,966
0
L
Yemoja
4,453
445
11
1
0
200,736
2
L
Mercury
4,743
474
52
5
0
221,660
0
W
Cu Chulainn
6,872
687
108
11
0
202,098
2
W
Geb
4,821
482
7
1
0
218,411
2
W
Neith
6,174
617
64
6
0
194,820
1
L
Hel
5,211
521
79
8
0
201,161
0
W
Nox
5,923
592
76
8
0
214,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role