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127
MidMookie

NA-West - Updated 23 days ago

Most Played Gods
Season 11
Serqet
Assassin
0.75 KDA
0 / 6 / 9
1 - 0 (100%)
29m
Hachiman
Hunter
0 KDA
0 / 1 / 0
0 - 1 (0%)
5m
Player Stats
Totals
Matches
Played
2
Won
1
Lost
1
Player Kills
KDA
0.64
Kills
0
Deaths
7
Assists
9
Farming
GPM
563
Gold
19,146
Minion Damage
31,459
Minion Kills
58
Damage
Player
12,393
Team Healing
0
Self Healing
1,628
Inhand
1,679
Mitigated
44,789
Taken
33,351

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,562 MMR
Bronze III

Bronze III

37 / 100
29m
playtime
100%
Win/Loss Ratio
0.75
kda
1
wins
16,013
gold
552
gpm
0
kills
6
deaths
9
assists
12,002
damage
414
dpm
1,566
in hand
31,211
taken
44,377
mitigated
0
healing
1,200
self healing
31
Minion Kills
17,191
Minion Damage
 
losses
Ranked: Conquest
1 Games
1,500 MMR
Bronze III

Bronze III

0 / 100
5m
playtime
0%
Win/Loss Ratio
0
kda
 
wins
3,133
gold
627
gpm
0
kills
1
deaths
0
assists
391
damage
78.2
dpm
113
in hand
2,140
taken
412
mitigated
0
healing
428
self healing
27
Minion Kills
14,268
Minion Damage
1
losses
Recently Played
October 12th - November 11th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 9 months ago
29m
+62 MMR
+197 SR
View Match
Greater Horrific Emblem

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 4s. Additionally, all Healing received by enemy gods is reduced by 40% and their shield effectiveness is decreased by 50%. Cooldown - 120s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Greater Magic Shell

Greater Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

0 / 6 / 9
0.75 KDA
Serqet
Level 20 / 16,013G
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ranked: Conquest - 9 months ago
5m
0 MMR
-224 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Golden Shard

Golden Shard

PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 1 / 0
0 KDA
Hachiman
Level 6 / 3,133G
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal