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71
itsDrendar

NA - Updated 8 months ago

Most Played Gods
Season 11
Sylvanus
Guardian
0.5 KDA
0 / 0 / 1
0 - 1 (0%)
14m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
Infinity
Kills
0
Deaths
0
Assists
1
Farming
GPM
576
Gold
8,064
Minion Damage
10,673
Minion Kills
35
Damage
Player
4,652
Team Healing
2,895
Self Healing
2,974
Inhand
1,257
Mitigated
10,033
Taken
10,620

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,400 MMR
Bronze III

Bronze III

0 / 100
14m
playtime
0%
Win/Loss Ratio
 
wins
8,064
gold
576
gpm
0
kills
0
deaths
1
assists
4,652
damage
332
dpm
1,257
in hand
10,620
taken
10,033
mitigated
2,895
healing
2,974
self healing
35
Minion Kills
10,673
Minion Damage
1
losses
Recently Played
December 15th - January 14th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 8 months ago
14m
-100 MMR
-219 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Heavenly Wings

Heavenly Wings

Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 120s <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

0 / 0 / 1
0.5 KDA
Sylvanus
Level 13 / 8,064G
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.