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POKIMANENUDES

NA - Updated 6 months ago

Most Played Gods
Season 11
Mulan
Warrior
4.75 KDA
5 / 2 / 9
1 - 0 (100%)
11m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
4.75
Kills
5
Deaths
2
Assists
9
Farming
GPM
811
Gold
8,925
Minion Damage
17,579
Minion Kills
30
Damage
Player
7,620
Team Healing
0
Self Healing
2,630
Inhand
1,292
Mitigated
8,434
Taken
11,792

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,547 MMR
Bronze III

Bronze III

37 / 100
11m
playtime
100%
Win/Loss Ratio
4.75
kda
1
wins
8,925
gold
811
gpm
5
kills
2
deaths
9
assists
7,620
damage
693
dpm
1,292
in hand
11,792
taken
8,434
mitigated
0
healing
2,630
self healing
30
Minion Kills
17,579
Minion Damage
 
losses
Recently Played
October 29th - November 28th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 6 months ago
11m
+47 MMR
+93 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

5 / 2 / 9
4.75 KDA
Mulan
Level 14 / 8,925G
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health