Player Matchup

Yu Huang
Yu Huang
Silver I
FlabbySausages
Yu Huang
Silver I
Level 56
God Stats
2W - 1L
1,321 SR
Queue Stats
25W - 23L
1,423 MMR
Party 1
Cthulhu
Cthulhu
Gold V
Frosτ
Cthulhu
Gold V
Level 151
God Stats
1W - 2L
1,701 SR
Queue Stats
18W - 16L
1,664 MMR
Party 1
Mulan
Mulan
Bronze III
POKIMANENUDES
Mulan
Bronze III
Level 124
God Stats
1W - 0L
1,612 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,545 SR
1,529 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,553 SR
1,540 MMR
Olorun
Olorun
Gold IV
Baba yaga5473
Olorun
Gold IV
Level 146
God Stats
8W - 11L
1,563 SR
Queue Stats
291W - 336L
1,564 MMR
Solo
Horus
Horus
Bronze III
ThirdEYEgree
Horus
Bronze III
Level 129
God Stats
0W - 1L
1,525 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
starly12222
Tsukuyomi
Gold II
Level 149
God Stats
56W - 66L
1,570 SR
Queue Stats
123W - 146L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
13
5 / 1 / 14
9,598
873
10,869
7,730
2,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
Frosτ
Cthulhu
16
10 / 0 / 9
10,599
964
15,738
13,770
12,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
5 / 2 / 9
8,925
811
7,620
11,792
8,434
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AchillesNe ZhaVulcanBastet

VS

Bans
KukulkanBacchusOdinCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
7,231
657
6,496
11,573
4,084
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 6 / 1
7,596
691
5,884
16,065
9,926
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
starly12222
Tsukuyomi
12
0 / 7 / 2
7,474
679
9,360
12,382
4,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
20
Kills
3
3
Deaths
20
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Yu Huang
5
1
14
12
W
Cthulhu
Frosτ
Cthulhu
10
0
9
14.5
W
5
2
9
4.75
L
2
6
1
0.42
L
Tsukuyomi
starly12222
Tsukuyomi
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,227
Damage
21,740
33,292
Taken
40,020
23,699
Mitigated
18,768
8,749
Healing
8,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,496
3,491
232
1,651
11,573
4,084
190
7,096
3,796
23,606
1,425
W
Yu Huang
10,869
1,360
0
2,384
7,730
2,902
732
2,100
5,623
36,537
0
W
Cthulhu
Frosτ
Cthulhu
15,738
677
600
3,135
13,770
12,363
403
3,323
10,447
40,241
1,878
W
7,620
1,292
0
2,630
11,792
8,434
715
2,067
9,725
0
25,199
L
5,884
2,368
949
4,905
16,065
9,926
114
9,785
5,137
461
13,541
L
Tsukuyomi
starly12222
Tsukuyomi
9,360
1,351
43
660
12,382
4,758
0
5,744
5,786
0
36,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,122
Gold Earned
22,301
146
Minions Killed
105
0
Camps Cleared
0
646,432
Distance Traveled
529,419
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,231
657
43
4
0
165,376
1
W
Yu Huang
9,598
873
47
4
0
192,369
0
W
Cthulhu
10,599
964
69
6
0
226,988
0
W
Mulan
8,925
811
30
3
0
227,075
0
L
Horus
7,596
691
20
2
0
160,979
2
L
Tsukuyomi
7,474
679
42
4
0
203,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role