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49
GM0AT

NA - Updated 3 months ago

Most Played Gods
Season 11
Sun Wukong
Warrior
2 KDA
2 / 1 / 0
0 - 1 (0%)
13m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
2
Kills
2
Deaths
1
Assists
0
Farming
GPM
741
Gold
9,629
Minion Damage
15,745
Minion Kills
32
Damage
Player
7,225
Team Healing
0
Self Healing
1,316
Inhand
690
Mitigated
15,060
Taken
16,179

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,419 MMR
Bronze III

Bronze III

0 / 100
13m
playtime
0%
Win/Loss Ratio
2
kda
 
wins
9,629
gold
741
gpm
2
kills
1
deaths
0
assists
7,225
damage
556
dpm
690
in hand
16,179
taken
15,060
mitigated
0
healing
1,316
self healing
32
Minion Kills
15,745
Minion Damage
1
losses
Recently Played
December 4th - January 3rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 3 months ago
13m
-81 MMR
-138 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

2 / 1 / 0
2 KDA
Sun Wukong
Level 16 / 9,629G
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power