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126
Lord_Anoose

NA - Updated 18 days ago

Most Played Gods
Season 11
Cerberus
Guardian
0.33 KDA
0 / 3 / 2
0 - 1 (0%)
10m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.33
Kills
0
Deaths
3
Assists
2
Farming
GPM
639
Gold
6,385
Minion Damage
7,275
Minion Kills
24
Damage
Player
3,643
Team Healing
0
Self Healing
1,363
Inhand
413
Mitigated
8,225
Taken
10,235

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,459 MMR
Bronze III

Bronze III

0 / 100
10m
playtime
0%
Win/Loss Ratio
0.33
kda
 
wins
6,385
gold
639
gpm
0
kills
3
deaths
2
assists
3,643
damage
364
dpm
413
in hand
10,235
taken
8,225
mitigated
0
healing
1,363
self healing
24
Minion Kills
7,275
Minion Damage
1
losses
Recently Played
April 12th - May 12th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 18 days ago
10m
-41 MMR
-117 SR
View Match
Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

0 / 3 / 2
0.33 KDA
Cerberus
Level 11 / 6,385G
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.