Player Avatar
145
Wockkie

NA - Updated 1 month ago

Most Played Gods
Season 11
Bacchus
Guardian
2.33 KDA
2 / 3 / 10
1 - 0 (100%)
18m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
2.33
Kills
2
Deaths
3
Assists
10
Farming
GPM
673
Gold
12,110
Minion Damage
29,500
Minion Kills
45
Damage
Player
10,951
Team Healing
0
Self Healing
1,336
Inhand
1,262
Mitigated
34,257
Taken
23,049

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,563 MMR
Bronze III

Bronze III

36 / 100
18m
playtime
100%
Win/Loss Ratio
2.33
kda
1
wins
12,110
gold
673
gpm
2
kills
3
deaths
10
assists
10,951
damage
608
dpm
1,262
in hand
23,049
taken
34,257
mitigated
0
healing
1,336
self healing
45
Minion Kills
29,500
Minion Damage
 
losses
Recently Played
June 19th - July 19th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 2 months ago
18m
+63 MMR
+292 SR
View Match
Phantom Shell

Phantom Shell

Using this item applies a shield to yourself and allies within 35 units for 150 Health + 15 Health per God Level for 4 seconds. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Using this item also allows you and allied gods to pass through players and player made objects. Cooldown - 130s.

Heavenly Wings

Heavenly Wings

Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 120s <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

2 / 3 / 10
2.33 KDA
Bacchus
Level 18 / 12,110G
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.