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153
Yoshiking

NA - Updated 7 hours ago

Most Played Gods
Season 11
Horus
Warrior
5.5 KDA
1 / 1 / 9
1 - 0 (100%)
10m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
5.5
Kills
1
Deaths
1
Assists
9
Farming
GPM
780
Gold
7,796
Minion Damage
6,336
Minion Kills
11
Damage
Player
7,347
Team Healing
4,790
Self Healing
5,431
Inhand
2,339
Mitigated
7,460
Taken
8,517

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,547 MMR
Bronze III

Bronze III

36 / 100
10m
playtime
100%
Win/Loss Ratio
5.5
kda
1
wins
7,796
gold
780
gpm
1
kills
1
deaths
9
assists
7,347
damage
735
dpm
2,339
in hand
8,517
taken
7,460
mitigated
4,790
healing
5,431
self healing
11
Minion Kills
6,336
Minion Damage
 
losses
Recently Played
April 3rd - May 3rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 1 month ago
10m
+47 MMR
+23 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

1 / 1 / 9
5.5 KDA
Horus
Level 13 / 7,796G
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.