Player Matchup

Achilles
Achilles
Gold III
GrilledCheese4U
Achilles
Gold III
Level 159
God Stats
6W - 7L
1,576 SR
Queue Stats
161W - 157L
1,341 MMR
Party 2
He Bo
He Bo
Platinum IV
Hoosier_Daddy777
He Bo
Platinum IV
Level 161
God Stats
0W - 2L
1,231 SR
Queue Stats
214W - 207L
1,661 MMR
Party 2
Artemis
Artemis
Gold II
Steady Crush
Artemis
Gold II
Level 202
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 137L
1,526 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 174
1,435 SR
1,510 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 139
1,789 SR
1,500 MMR
Horus
Horus
Bronze III
Yoshiking
Horus
Bronze III
Level 153
God Stats
1W - 0L
1,947 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Bronze III
Yoshiqueen
Anhur
Bronze III
Level 154
God Stats
1W - 0L
1,701 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Bronze III
fokker223
Atlas
Bronze III
Level 109
God Stats
1W - 0L
1,719 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
0 / 4 / 1
6,556
656
5,695
12,170
11,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 3 / 1
7,419
742
5,387
7,706
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Steady Crush
Artemis
11
1 / 3 / 1
6,874
687
6,667
6,139
2,029
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bans
Ne ZhaNoxThothCharonKuzenbo

VS

Bans
OdinMedusaAh Muzen CabHou YiUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Yoshiking
Horus
13
1 / 1 / 9
7,796
780
7,347
8,517
7,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
14
6 / 1 / 4
9,012
901
6,578
6,843
2,499
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

Atlas
fokker223
Atlas
14
3 / 0 / 7
8,311
831
9,425
9,790
8,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
10
10
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
4
1
0.13
L
1
3
1
0.5
L
Artemis
Steady Crush
Artemis
1
3
1
0.5
W
Horus
Yoshiking
Horus
1
1
9
5.5
W
Anhur
6
1
4
8
W
Atlas
fokker223
Atlas
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,749
Damage
23,350
26,015
Taken
25,150
15,118
Mitigated
18,889
3,235
Healing
13,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
5,695
561
0
1,855
12,170
11,078
0
3,294
8,024
0
14,266
L
5,387
135
0
560
7,706
2,011
0
2,645
4,489
27,113
974
L
Artemis
Steady Crush
Artemis
6,667
2,765
0
820
6,139
2,029
0
1,531
4,225
0
27,104
W
Horus
Yoshiking
Horus
7,347
2,339
4,790
5,431
8,517
7,460
558
2,024
6,024
0
12,928
W
Anhur
6,578
2,947
0
1,076
6,843
2,499
1,689
764
5,643
0
50,316
W
Atlas
fokker223
Atlas
9,425
2,491
0
2,402
9,790
8,930
715
1,728
7,586
20,624
1,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,849
Gold Earned
25,119
133
Minions Killed
131
0
Camps Cleared
0
567,360
Distance Traveled
615,456
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,556
656
23
2
0
196,006
0
L
He Bo
7,419
742
66
7
0
197,369
0
L
Artemis
6,874
687
44
4
0
173,985
0
W
Horus
7,796
780
11
1
0
214,386
0
W
Anhur
9,012
901
85
9
0
183,030
0
W
Atlas
8,311
831
35
4
0
218,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role