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145
Fratstar

NA - Updated 9 months ago

Most Played Gods
Season 11
Bastet
Assassin
3 KDA
2 / 0 / 2
1 - 0 (100%)
10m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
Infinity
Kills
2
Deaths
0
Assists
2
Farming
GPM
580
Gold
5,800
Minion Damage
43,848
Minion Kills
71
Damage
Player
3,592
Team Healing
0
Self Healing
4,821
Inhand
876
Mitigated
2,149
Taken
6,322

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,545 MMR
Bronze III

Bronze III

37 / 100
10m
playtime
100%
Win/Loss Ratio
1
wins
5,800
gold
580
gpm
2
kills
0
deaths
2
assists
3,592
damage
359
dpm
876
in hand
6,322
taken
2,149
mitigated
0
healing
4,821
self healing
71
Minion Kills
43,848
Minion Damage
 
losses
Recently Played
December 22nd - January 21st

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 9 months ago
10m
+45 MMR
+273 SR
View Match
Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

2 / 0 / 2
3 KDA
Bastet
Level 11 / 5,800G
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.