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97
WealthyCauser

NA - Updated 2 days ago

Most Played Gods
Season 11
Lancelot
Assassin
1 KDA
1 / 0 / 0
0 - 1 (0%)
8m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
Infinity
Kills
1
Deaths
0
Assists
0
Farming
GPM
569
Gold
4,548
Minion Damage
23,606
Minion Kills
44
Damage
Player
3,267
Team Healing
0
Self Healing
700
Inhand
725
Mitigated
2,579
Taken
4,947

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,500 MMR
Bronze III

Bronze III

0 / 100
8m
playtime
0%
Win/Loss Ratio
 
wins
4,548
gold
569
gpm
1
kills
0
deaths
0
assists
3,267
damage
408
dpm
725
in hand
4,947
taken
2,579
mitigated
0
healing
700
self healing
44
Minion Kills
23,606
Minion Damage
1
losses
Recently Played
May 2nd - June 1st

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 2 months ago
8m
0 MMR
-17 SR
View Match
Teleport Fragment

Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 220s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

1 / 0 / 0
1 KDA
Lancelot
Level 8 / 4,548G
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.