Player Avatar
100
AIIDayJay

NA - Updated 4 days ago

Most Played Gods
Season 11
Bacchus
Guardian
4 KDA
2 / 1 / 4
0 - 1 (0%)
17m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
4
Kills
2
Deaths
1
Assists
4
Farming
GPM
634
Gold
10,775
Minion Damage
12,215
Minion Kills
25
Damage
Player
9,154
Team Healing
279
Self Healing
1,445
Inhand
939
Mitigated
32,896
Taken
20,203

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,419 MMR
Bronze III

Bronze III

0 / 100
17m
playtime
0%
Win/Loss Ratio
4
kda
 
wins
10,775
gold
634
gpm
2
kills
1
deaths
4
assists
9,154
damage
538
dpm
939
in hand
20,203
taken
32,896
mitigated
279
healing
1,445
self healing
25
Minion Kills
12,215
Minion Damage
1
losses
Recently Played
May 4th - June 3rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 4 months ago
17m
-81 MMR
-26 SR
View Match
Cloak of the Ascetic

Cloak of the Ascetic

Using this item causes you to Enter a meditative state where nearby allied gods within 35 units restore 20 + 3% of their missing health and 30 + 4% of missing mana each pulse. Additionally each pulse reduces cooldowns for all abilities by 1.5s. Pulses occur once every second for 4s. Cooldown - 130s.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

2 / 1 / 4
4 KDA
Bacchus
Level 17 / 10,775G
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.