Player Avatar
142
KGMONEY2218

NA - Updated 1 day ago

Most Played Gods
Season 11
Cupid
Hunter
0.17 KDA
0 / 3 / 1
0 - 1 (0%)
10m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.17
Kills
0
Deaths
3
Assists
1
Farming
GPM
686
Gold
6,861
Minion Damage
27,195
Minion Kills
75
Damage
Player
3,640
Team Healing
708
Self Healing
2,295
Inhand
1,910
Mitigated
3,945
Taken
9,105

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,442 MMR
Bronze III

Bronze III

0 / 100
10m
playtime
0%
Win/Loss Ratio
0.17
kda
 
wins
6,861
gold
686
gpm
0
kills
3
deaths
1
assists
3,640
damage
364
dpm
1,910
in hand
9,105
taken
3,945
mitigated
708
healing
2,295
self healing
75
Minion Kills
27,195
Minion Damage
1
losses
Recently Played
May 6th - June 5th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 4 months ago
10m
-58 MMR
-17 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Golden Shard

Golden Shard

PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 3 / 1
0.17 KDA
Cupid
Level 12 / 6,861G
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.