Player Avatar
125
LolloErPanda

EU - Updated 8 minutes ago

Most Played Gods
Season 11
Ares
Guardian
0.5 KDA
0 / 2 / 2
0 - 1 (0%)
10m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.5
Kills
0
Deaths
2
Assists
2
Farming
GPM
670
Gold
6,701
Minion Damage
6,711
Minion Kills
24
Damage
Player
4,095
Team Healing
0
Self Healing
814
Inhand
40
Mitigated
7,106
Taken
8,650

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,434 MMR
Bronze III

Bronze III

0 / 100
10m
playtime
0%
Win/Loss Ratio
0.5
kda
 
wins
6,701
gold
670
gpm
0
kills
2
deaths
2
assists
4,095
damage
410
dpm
40
in hand
8,650
taken
7,106
mitigated
0
healing
814
self healing
24
Minion Kills
6,711
Minion Damage
1
losses
Recently Played
May 6th - June 5th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 3 months ago
10m
-66 MMR
-235 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 2 / 2
0.5 KDA
Ares
Level 12 / 6,701G
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.