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SubScribe

NA - Updated 6 hours ago

Most Played Gods
Season 11
Ymir
Guardian
1 KDA
0 / 0 / 2
0 - 1 (0%)
10m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
Infinity
Kills
0
Deaths
0
Assists
2
Farming
GPM
629
Gold
6,294
Minion Damage
7,286
Minion Kills
24
Damage
Player
3,797
Team Healing
0
Self Healing
733
Inhand
567
Mitigated
6,655
Taken
7,086

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,479 MMR
Bronze III

Bronze III

0 / 100
10m
playtime
0%
Win/Loss Ratio
 
wins
6,294
gold
629
gpm
0
kills
0
deaths
2
assists
3,797
damage
380
dpm
567
in hand
7,086
taken
6,655
mitigated
0
healing
733
self healing
24
Minion Kills
7,286
Minion Damage
1
losses
Recently Played
April 19th - May 19th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 1 month ago
10m
-21 MMR
-109 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 0 / 2
1 KDA
Ymir
Level 11 / 6,294G
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.