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MEOW1143

EU - Updated 4 months ago

Most Played Gods
Season 11
Odin
Warrior
2.75 KDA
10 / 4 / 2
1 - 0 (100%)
17m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
2.75
Kills
10
Deaths
4
Assists
2
Farming
GPM
855
Gold
14,533
Minion Damage
28,853
Minion Kills
47
Damage
Player
16,798
Team Healing
0
Self Healing
1,745
Inhand
2,648
Mitigated
21,899
Taken
17,316

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,564 MMR
Bronze III

Bronze III

36 / 100
17m
playtime
100%
Win/Loss Ratio
2.75
kda
1
wins
14,533
gold
855
gpm
10
kills
4
deaths
2
assists
16,798
damage
988
dpm
2,648
in hand
17,316
taken
21,899
mitigated
0
healing
1,745
self healing
47
Minion Kills
28,853
Minion Damage
 
losses
Recently Played
October 16th - November 15th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 9 months ago
17m
+64 MMR
+259 SR
View Match
Greater Magic Shell

Greater Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Shield of Thorns

Shield of Thorns

Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 85 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

10 / 4 / 2
2.75 KDA
Odin
Level 19 / 14,533G
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.