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121
Gojson

EU - Updated 9 months ago

Most Played Gods
Season 11
Sylvanus
Guardian
0.78 KDA
2 / 9 / 10
0 - 1 (0%)
29m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.78
Kills
2
Deaths
9
Assists
10
Farming
GPM
401
Gold
11,616
Minion Damage
54,770
Minion Kills
98
Damage
Player
11,704
Team Healing
1,216
Self Healing
6,286
Inhand
2,619
Mitigated
43,388
Taken
37,496

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,461 MMR
Bronze III

Bronze III

0 / 100
29m
playtime
0%
Win/Loss Ratio
0.78
kda
 
wins
11,616
gold
401
gpm
2
kills
9
deaths
10
assists
11,704
damage
404
dpm
2,619
in hand
37,496
taken
43,388
mitigated
1,216
healing
6,286
self healing
98
Minion Kills
54,770
Minion Damage
1
losses
Recently Played
December 10th - January 9th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 1 year ago
29m
-39 MMR
-212 SR
View Match
Greater Heavenly Wings

Greater Heavenly Wings

Using this item grants allied gods within 55 units 20% increased Movement Speed, 10% increased Attack Speed, and Slow immunity for 5s. Cooldown - 100s <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Greater Magic Shell

Greater Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 130s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

2 / 9 / 10
0.78 KDA
Sylvanus
Level 18 / 11,616G
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health