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112
AboveHeavens

NA-West - Updated 27 minutes ago

Most Played Gods
Season 11
Arachne
Assassin
2.5 KDA
1 / 1 / 3
1 - 0 (100%)
5m
Achilles
Warrior
10.5 KDA
5 / 0 / 11
1 - 0 (100%)
19m
Player Stats
Totals
Matches
Played
2
Won
2
Lost
0
Player Kills
KDA
13
Kills
6
Deaths
1
Assists
14
Farming
GPM
712
Gold
17,087
Minion Damage
49,472
Minion Kills
83
Damage
Player
19,004
Team Healing
0
Self Healing
6,581
Inhand
4,702
Mitigated
35,006
Taken
25,794

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,565 MMR
Bronze III

Bronze III

36 / 100
19m
playtime
100%
Win/Loss Ratio
1
wins
13,786
gold
726
gpm
5
kills
0
deaths
11
assists
17,083
damage
899
dpm
3,098
in hand
21,908
taken
33,625
mitigated
0
healing
5,730
self healing
57
Minion Kills
38,163
Minion Damage
 
losses
Ranked: Conquest
1 Games
1,519 MMR
Bronze III

Bronze III

18 / 100
5m
playtime
100%
Win/Loss Ratio
2.5
kda
1
wins
3,301
gold
660
gpm
1
kills
1
deaths
3
assists
1,921
damage
384
dpm
1,604
in hand
3,886
taken
1,381
mitigated
0
healing
851
self healing
26
Minion Kills
11,309
Minion Damage
 
losses
Recently Played
October 22nd - November 21st

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 8 months ago
19m
+65 MMR
+14 SR
View Match
Temporal Beads

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Golden Shard

Golden Shard

PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.

5 / 0 / 11
10.5 KDA
Achilles
Level 20 / 13,786G
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ranked: Conquest - 8 months ago
5m
+19 MMR
+196 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Golden Shard

Golden Shard

PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.

1 / 1 / 3
2.5 KDA
Arachne
Level 5 / 3,301G
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.