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171
Exkalibruh

Unknown - Updated 1 day ago

Most Played Gods
Season 11
Chang'e
Mage
1 KDA
0 / 3 / 6
0 - 1 (0%)
14m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
1
Kills
0
Deaths
3
Assists
6
Farming
GPM
715
Gold
10,015
Minion Damage
23,410
Minion Kills
47
Damage
Player
8,889
Team Healing
2,200
Self Healing
5,482
Inhand
1,141
Mitigated
9,281
Taken
15,389

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,442 MMR
Bronze IV

Bronze IV

0 / 100
14m
playtime
0%
Win/Loss Ratio
1
kda
 
wins
10,015
gold
715
gpm
0
kills
3
deaths
6
assists
8,889
damage
635
dpm
1,141
in hand
15,389
taken
9,281
mitigated
2,200
healing
5,482
self healing
47
Minion Kills
23,410
Minion Damage
1
losses
Recently Played
December 4th - January 3rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 4 months ago
14m
-58 MMR
-81 SR
View Match
Greater Purification Beads

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Blink Rune

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

0 / 3 / 6
1 KDA
Chang'e
Level 16 / 10,015G
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.