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36
Lavina Moon

NA - Updated 1 day ago

Most Played Gods
Season 11
Hades
Mage
0 KDA
0 / 0 / 0
0 - 1 (0%)
7m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
NaN
Kills
0
Deaths
0
Assists
0
Farming
GPM
936
Gold
6,554
Minion Damage
22,278
Minion Kills
70
Damage
Player
1,969
Team Healing
0
Self Healing
2,589
Inhand
89
Mitigated
2,586
Taken
6,734

Keyboard / Mouse Queues

Ranked: Duel
1 Games
1,400 MMR
Bronze III

Bronze III

0 / 100
7m
playtime
0%
Win/Loss Ratio
 
wins
6,554
gold
936
gpm
0
kills
0
deaths
0
assists
1,969
damage
281
dpm
89
in hand
6,734
taken
2,586
mitigated
0
healing
2,589
self healing
70
Minion Kills
22,278
Minion Damage
1
losses
Recently Played
August 19th - September 18th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Duel - 7 days ago
7m
-100 MMR
-92 SR
View Match
Shield of Thorns

Shield of Thorns

Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 85 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 140s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 0 / 0
0 KDA
Hades
Level 11 / 6,554G
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5