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SmitingSpirit

NA-West - Updated 2 months ago

Most Played Gods
Season 11
Bakasura
Assassin
2.3 KDA
20 / 10 / 6
0 - 1 (0%)
29m
Ah Muzen Cab
Hunter
0 KDA
0 / 0 / 0
0 - 1 (0%)
6m
Player Stats
Totals
Matches
Played
2
Won
0
Lost
2
Player Kills
KDA
2.3
Kills
20
Deaths
10
Assists
6
Farming
GPM
687
Gold
24,053
Minion Damage
143,008
Minion Kills
267
Damage
Player
50,671
Team Healing
0
Self Healing
14,817
Inhand
27,484
Mitigated
24,038
Taken
44,224

Keyboard / Mouse Queues

Ranked: Duel
1 Games
1,436 MMR
Bronze IV

Bronze IV

94 / 100
6m
playtime
0%
Win/Loss Ratio
 
wins
6,021
gold
1,004
gpm
0
kills
0
deaths
0
assists
2,327
damage
388
dpm
757
in hand
4,886
taken
2,811
mitigated
0
healing
871
self healing
52
Minion Kills
23,516
Minion Damage
1
losses
Ranked: Conquest
1 Games
1,400 MMR
Bronze III

Bronze III

0 / 100
29m
playtime
0%
Win/Loss Ratio
2.3
kda
 
wins
18,032
gold
622
gpm
20
kills
10
deaths
6
assists
48,344
damage
1,667
dpm
26,727
in hand
39,338
taken
21,227
mitigated
0
healing
13,946
self healing
215
Minion Kills
119,492
Minion Damage
1
losses
Recently Played
December 4th - January 3rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 5 months ago
29m
-100 MMR
-261 SR
View Match
Scorching Blink Rune

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Temporal Beads

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

20 / 10 / 6
2.3 KDA
Bakasura
Level 20 / 18,032G
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ranked: Duel - 5 months ago
6m
-64 MMR
-142 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 0 / 0
0 KDA
Ah Muzen Cab
Level 10 / 6,021G
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.