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66
PouyaFullHD

Unknown - Updated 1 month ago

Most Played Gods
Season 11
Sun Wukong
Warrior
0.17 KDA
0 / 3 / 1
0 - 1 (0%)
10m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.17
Kills
0
Deaths
3
Assists
1
Farming
GPM
689
Gold
6,892
Minion Damage
7,752
Minion Kills
19
Damage
Player
6,318
Team Healing
0
Self Healing
1,293
Inhand
586
Mitigated
7,779
Taken
12,601

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,400 MMR
Bronze III

Bronze III

0 / 100
10m
playtime
0%
Win/Loss Ratio
0.17
kda
 
wins
6,892
gold
689
gpm
0
kills
3
deaths
1
assists
6,318
damage
632
dpm
586
in hand
12,601
taken
7,779
mitigated
0
healing
1,293
self healing
19
Minion Kills
7,752
Minion Damage
1
losses
Recently Played
October 12th - November 11th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 2 months ago
10m
-100 MMR
-12 SR
View Match
Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 3 / 1
0.17 KDA
Sun Wukong
Level 12 / 6,892G
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.