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89
Cleeroy

NA - Updated 2 months ago

Most Played Gods
Season 11
Baron Samedi
Mage
2 KDA
3 / 2 / 2
0 - 1 (0%)
12m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
2
Kills
3
Deaths
2
Assists
2
Farming
GPM
729
Gold
8,747
Minion Damage
19,594
Minion Kills
34
Damage
Player
6,729
Team Healing
713
Self Healing
1,876
Inhand
147
Mitigated
6,839
Taken
10,556

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,480 MMR
Bronze III

Bronze III

0 / 100
12m
playtime
0%
Win/Loss Ratio
2
kda
 
wins
8,747
gold
729
gpm
3
kills
2
deaths
2
assists
6,729
damage
561
dpm
147
in hand
10,556
taken
6,839
mitigated
713
healing
1,876
self healing
34
Minion Kills
19,594
Minion Damage
1
losses
Recently Played
November 22nd - December 22nd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 7 months ago
12m
-20 MMR
-67 SR
View Match
Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

3 / 2 / 2
2 KDA
Baron Samedi
Level 14 / 8,747G
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.