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60
Purest_Guava

NA - Updated 3 months ago

Most Played Gods
Season 11
Tiamat
Mage
0 KDA
0 / 4 / 0
0 - 1 (0%)
7m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0
Kills
0
Deaths
4
Assists
0
Farming
GPM
868
Gold
6,075
Minion Damage
16,693
Minion Kills
44
Damage
Player
2,134
Team Healing
0
Self Healing
759
Inhand
773
Mitigated
3,321
Taken
6,693

Keyboard / Mouse Queues

Ranked: Duel
1 Games
1,422 MMR
Bronze III

Bronze III

0 / 100
7m
playtime
0%
Win/Loss Ratio
0
kda
 
wins
6,075
gold
868
gpm
0
kills
4
deaths
0
assists
2,134
damage
305
dpm
773
in hand
6,693
taken
3,321
mitigated
0
healing
759
self healing
44
Minion Kills
16,693
Minion Damage
1
losses
Recently Played
August 22nd - September 21st

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Duel - 8 months ago
7m
-78 MMR
-145 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Golden Shard

Golden Shard

PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 4 / 0
0 KDA
Tiamat
Level 10 / 6,075G
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.