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PastramiMan69

Unknown - Updated 1 month ago

Most Played Gods
Season 11
Sun Wukong
Warrior
0 KDA
0 / 0 / 0
1 - 0 (100%)
5m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
NaN
Kills
0
Deaths
0
Assists
0
Farming
GPM
732
Gold
3,662
Minion Damage
17,861
Minion Kills
40
Damage
Player
1,250
Team Healing
0
Self Healing
1,039
Inhand
228
Mitigated
2,515
Taken
4,455

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,600 MMR
Bronze III

Bronze III

18 / 100
5m
playtime
100%
Win/Loss Ratio
1
wins
3,662
gold
732
gpm
0
kills
0
deaths
0
assists
1,250
damage
250
dpm
228
in hand
4,455
taken
2,515
mitigated
0
healing
1,039
self healing
40
Minion Kills
17,861
Minion Damage
 
losses
Recently Played
August 29th - September 28th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 8 months ago
5m
+100 MMR
+215 SR
View Match
Sturdy Shard

Sturdy Shard

PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.

Teleport Fragment

Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 220s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

0 / 0 / 0
0 KDA
Sun Wukong
Level 6 / 3,662G
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.