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82
IcedLove

NA - Updated 2 months ago

Most Played Gods
Season 11
Mulan
Warrior
2.5 KDA
4 / 2 / 2
1 - 0 (100%)
15m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
2.5
Kills
4
Deaths
2
Assists
2
Farming
GPM
618
Gold
9,267
Minion Damage
63,826
Minion Kills
140
Damage
Player
13,345
Team Healing
0
Self Healing
9,197
Inhand
2,129
Mitigated
11,977
Taken
18,007

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,600 MMR
Bronze III

Bronze III

37 / 100
15m
playtime
100%
Win/Loss Ratio
2.5
kda
1
wins
9,267
gold
618
gpm
4
kills
2
deaths
2
assists
13,345
damage
890
dpm
2,129
in hand
18,007
taken
11,977
mitigated
0
healing
9,197
self healing
140
Minion Kills
63,826
Minion Damage
 
losses
Recently Played
December 14th - January 13th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 5 months ago
15m
+100 MMR
+124 SR
View Match
Persistent Teleport

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

4 / 2 / 2
2.5 KDA
Mulan
Level 16 / 9,267G
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.