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96
Typical zahi

NA - Updated 1 month ago

Most Played Gods
Season 11
Merlin
Mage
1.75 KDA
5 / 4 / 4
1 - 0 (100%)
22m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
1.75
Kills
5
Deaths
4
Assists
4
Farming
GPM
707
Gold
15,564
Minion Damage
75,696
Minion Kills
123
Damage
Player
13,887
Team Healing
0
Self Healing
4,711
Inhand
481
Mitigated
8,354
Taken
14,962

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,560 MMR
Bronze III

Bronze III

37 / 100
22m
playtime
100%
Win/Loss Ratio
1.75
kda
1
wins
15,564
gold
707
gpm
5
kills
4
deaths
4
assists
13,887
damage
631
dpm
481
in hand
14,962
taken
8,354
mitigated
0
healing
4,711
self healing
123
Minion Kills
75,696
Minion Damage
 
losses
Recently Played
October 23rd - November 22nd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 10 months ago
22m
+60 MMR
+135 SR
View Match
Greater Aegis Amulet

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Greater Divine Barrier

Greater Divine Barrier

Deploy a 40 unit wide wall of divine light that reduces the damage of all enemy Basic Attacks that pass through it by 30%. Additionally, all allies that pass through the barrier have their Movement Speed increased by 5% for 3s while enemies that pass through it are Slowed by 30% for 3s. The barrier lasts for 30s. Cooldown - 80s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

5 / 4 / 4
1.75 KDA
Merlin
Level 20 / 15,564G
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.