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69
KOS3K

EU - Updated 2 months ago

Most Played Gods
Season 11
Baron Samedi
Mage
0.25 KDA
1 / 4 / 0
0 - 1 (0%)
18m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.25
Kills
1
Deaths
4
Assists
0
Farming
GPM
847
Gold
15,251
Minion Damage
72,481
Minion Kills
165
Damage
Player
16,383
Team Healing
0
Self Healing
3,958
Inhand
1,019
Mitigated
14,649
Taken
16,541

Keyboard / Mouse Queues

Ranked: Duel
1 Games
1,400 MMR
Bronze III

Bronze III

0 / 100
18m
playtime
0%
Win/Loss Ratio
0.25
kda
 
wins
15,251
gold
847
gpm
1
kills
4
deaths
0
assists
16,383
damage
910
dpm
1,019
in hand
16,541
taken
14,649
mitigated
0
healing
3,958
self healing
165
Minion Kills
72,481
Minion Damage
1
losses
Recently Played
October 13th - November 12th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Duel - 8 months ago
18m
-100 MMR
-215 SR
View Match
Greater Aegis Amulet

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

1 / 4 / 0
0.25 KDA
Baron Samedi
Level 20 / 15,251G
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction