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41
jhekcarry

Unknown - Updated 12 days ago

Most Played Gods
Season 11
Persephone
Mage
2 KDA
2 / 2 / 4
1 - 0 (100%)
16m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
2
Kills
2
Deaths
2
Assists
4
Farming
GPM
761
Gold
12,181
Minion Damage
30,557
Minion Kills
72
Damage
Player
15,995
Team Healing
0
Self Healing
1,068
Inhand
829
Mitigated
4,982
Taken
11,620

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,560 MMR
Bronze III

Bronze III

37 / 100
16m
playtime
100%
Win/Loss Ratio
2
kda
1
wins
12,181
gold
761
gpm
2
kills
2
deaths
4
assists
15,995
damage
1,000
dpm
829
in hand
11,620
taken
4,982
mitigated
0
healing
1,068
self healing
72
Minion Kills
30,557
Minion Damage
 
losses
Recently Played
November 19th - December 19th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 9 months ago
16m
+60 MMR
+314 SR
View Match
Greater Aegis Amulet

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

2 / 2 / 4
2 KDA
Persephone
Level 17 / 12,181G
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration