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donimique

NA-West - Updated 11 hours ago

Most Played Gods
Season 11
Cu Chulainn
Warrior
1 KDA
1 / 2 / 2
0 - 1 (0%)
18m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
1
Kills
1
Deaths
2
Assists
2
Farming
GPM
619
Gold
11,134
Minion Damage
48,148
Minion Kills
90
Damage
Player
10,702
Team Healing
0
Self Healing
3,794
Inhand
1,173
Mitigated
10,042
Taken
17,433

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,244 MMR
Bronze IV

Bronze IV

69 / 100
18m
playtime
0%
Win/Loss Ratio
1
kda
 
wins
11,134
gold
619
gpm
1
kills
2
deaths
2
assists
10,702
damage
595
dpm
1,173
in hand
17,433
taken
10,042
mitigated
0
healing
3,794
self healing
90
Minion Kills
48,148
Minion Damage
1
losses
Recently Played
April 4th - May 4th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 14 days ago
18m
-256 MMR
-9 SR
View Match
Greater Blink Rune

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

1 / 2 / 2
1 KDA
Cu Chulainn
Level 17 / 11,134G
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.