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126
SonofOdin112

Unknown - Updated 8 hours ago

Most Played Gods
Season 11
Horus
Warrior
0.5 KDA
0 / 0 / 1
1 - 0 (100%)
6m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
Infinity
Kills
0
Deaths
0
Assists
1
Farming
GPM
718
Gold
4,307
Minion Damage
7,918
Minion Kills
12
Damage
Player
1,616
Team Healing
120
Self Healing
2,126
Inhand
611
Mitigated
2,215
Taken
3,636

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,522 MMR
Bronze III

Bronze III

18 / 100
6m
playtime
100%
Win/Loss Ratio
1
wins
4,307
gold
718
gpm
0
kills
0
deaths
1
assists
1,616
damage
269
dpm
611
in hand
3,636
taken
2,215
mitigated
120
healing
2,126
self healing
12
Minion Kills
7,918
Minion Damage
 
losses
Recently Played
November 22nd - December 22nd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 9 months ago
6m
+22 MMR
+85 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 0 / 1
0.5 KDA
Horus
Level 7 / 4,307G
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5