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48
JFIOL

NA - Updated 2 months ago

Most Played Gods
Season 11
Janus
Mage
13 KDA
13 / 0 / 0
1 - 0 (100%)
13m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
Infinity
Kills
13
Deaths
0
Assists
0
Farming
GPM
1033
Gold
13,428
Minion Damage
39,819
Minion Kills
81
Damage
Player
16,135
Team Healing
0
Self Healing
1,080
Inhand
2,257
Mitigated
2,624
Taken
6,604

Keyboard / Mouse Queues

Ranked: Duel
1 Games
1,600 MMR
Bronze III

Bronze III

37 / 100
13m
playtime
100%
Win/Loss Ratio
1
wins
13,428
gold
1,033
gpm
13
kills
0
deaths
0
assists
16,135
damage
1,241
dpm
2,257
in hand
6,604
taken
2,624
mitigated
0
healing
1,080
self healing
81
Minion Kills
39,819
Minion Damage
 
losses
Recently Played
November 23rd - December 23rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Duel - 9 months ago
13m
+100 MMR
+112 SR
View Match
Greater Aegis Amulet

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

13 / 0 / 0
13 KDA
Janus
Level 16 / 13,428G
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.