Using this item fires a bolt that travels 70 units, stopping on the first god hit dealing 15% of the target's Current Health as True Damage and destroying any shields. Cooldown - 110s.
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0.5 KDA
Fenrir
Level 6 / 9,395G
Assassin's Blessing
+7 Power
+100 Health
+30% Damage vs. Jungle Monsters
+8% Health and 25 Mana Restored on Killing a Jungle Monster
ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.