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119
MamasaurusRex

Unknown - Updated 17 hours ago

Most Played Gods
Season 11
Anubis
Mage
0 KDA
0 / 6 / 0
0 - 1 (0%)
10m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0
Kills
0
Deaths
6
Assists
0
Farming
GPM
626
Gold
6,260
Minion Damage
19,462
Minion Kills
56
Damage
Player
2,595
Team Healing
0
Self Healing
1,221
Inhand
92
Mitigated
3,081
Taken
7,384

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,446 MMR
Bronze III

Bronze III

0 / 100
10m
playtime
0%
Win/Loss Ratio
0
kda
 
wins
6,260
gold
626
gpm
0
kills
6
deaths
0
assists
2,595
damage
260
dpm
92
in hand
7,384
taken
3,081
mitigated
0
healing
1,221
self healing
56
Minion Kills
19,462
Minion Damage
1
losses
Recently Played
November 22nd - December 22nd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 5 months ago
10m
-54 MMR
-8 SR
View Match
Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Vibrant Shard

Vibrant Shard

PASSIVE - Every 100 units traveled, you gain a buff that deals 10 (+20%/15% of your Physical/Magical Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Shard Relics can be upgraded to a new Relic once you reach Level 12.

0 / 6 / 0
0 KDA
Anubis
Level 10 / 6,260G
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.