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yeyoyeyon1234567

NA - Updated 3 months ago

Most Played Gods
Season 11
Mulan
Warrior
0.5 KDA
2 / 8 / 4
0 - 1 (0%)
16m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.5
Kills
2
Deaths
8
Assists
4
Farming
GPM
641
Gold
10,254
Minion Damage
23,497
Minion Kills
38
Damage
Player
5,847
Team Healing
0
Self Healing
1,662
Inhand
419
Mitigated
20,720
Taken
20,722

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,441 MMR
Bronze III

Bronze III

0 / 100
16m
playtime
0%
Win/Loss Ratio
0.5
kda
 
wins
10,254
gold
641
gpm
2
kills
8
deaths
4
assists
5,847
damage
365
dpm
419
in hand
20,722
taken
20,720
mitigated
0
healing
1,662
self healing
38
Minion Kills
23,497
Minion Damage
1
losses
Recently Played
October 27th - November 26th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 10 months ago
16m
-59 MMR
-169 SR
View Match
Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

2 / 8 / 4
0.5 KDA
Mulan
Level 14 / 10,254G
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5