Player Avatar
117
NomadX766

NA - Updated 8 months ago

Most Played Gods
Season 11
Merlin
Mage
3.25 KDA
3 / 2 / 7
1 - 0 (100%)
18m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
3.25
Kills
3
Deaths
2
Assists
7
Farming
GPM
703
Gold
12,649
Minion Damage
40,781
Minion Kills
69
Damage
Player
14,438
Team Healing
253
Self Healing
2,501
Inhand
116
Mitigated
4,454
Taken
9,428

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,577 MMR
Bronze III

Bronze III

36 / 100
18m
playtime
100%
Win/Loss Ratio
3.25
kda
1
wins
12,649
gold
703
gpm
3
kills
2
deaths
7
assists
14,438
damage
802
dpm
116
in hand
9,428
taken
4,454
mitigated
253
healing
2,501
self healing
69
Minion Kills
40,781
Minion Damage
 
losses
Recently Played
December 23rd - January 22nd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 1 year ago
18m
+77 MMR
+65 SR
View Match
Greater Purification Beads

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

3 / 2 / 7
3.25 KDA
Merlin
Level 18 / 12,649G
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.