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NightSkies-_-

NA - Updated 22 days ago

Most Played Gods
Season 11
Anubis
Mage
0.14 KDA
0 / 11 / 3
0 - 1 (0%)
22m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.14
Kills
0
Deaths
11
Assists
3
Farming
GPM
564
Gold
12,406
Minion Damage
32,745
Minion Kills
62
Damage
Player
6,874
Team Healing
133
Self Healing
2,563
Inhand
518
Mitigated
10,797
Taken
26,439

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,438 MMR
Bronze III

Bronze III

0 / 100
22m
playtime
0%
Win/Loss Ratio
0.14
kda
 
wins
12,406
gold
564
gpm
0
kills
11
deaths
3
assists
6,874
damage
312
dpm
518
in hand
26,439
taken
10,797
mitigated
133
healing
2,563
self healing
62
Minion Kills
32,745
Minion Damage
1
losses
Recently Played
May 17th - June 16th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 5 months ago
22m
-62 MMR
-181 SR
View Match
Greater Aegis Amulet

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 11 / 3
0.14 KDA
Anubis
Level 16 / 12,406G
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.