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108
II Lazze II

EU - Updated 8 days ago

Most Played Gods
Season 11
Cabrakan
Guardian
0.13 KDA
0 / 4 / 1
0 - 1 (0%)
10m
Tiamat
Mage
1.25 KDA
4 / 6 / 7
0 - 1 (0%)
33m
Player Stats
Totals
Matches
Played
2
Won
0
Lost
2
Player Kills
KDA
0.8
Kills
4
Deaths
10
Assists
8
Farming
GPM
518
Gold
22,266
Minion Damage
123,504
Minion Kills
242
Damage
Player
34,052
Team Healing
0
Self Healing
5,465
Inhand
2,924
Mitigated
27,845
Taken
36,594

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,450 MMR
Bronze III

Bronze III

0 / 100
10m
playtime
0%
Win/Loss Ratio
0.13
kda
 
wins
6,124
gold
612
gpm
0
kills
4
deaths
1
assists
4,737
damage
474
dpm
864
in hand
9,954
taken
8,215
mitigated
0
healing
1,439
self healing
7
Minion Kills
5,413
Minion Damage
1
losses
Ranked: Conquest
1 Games
1,457 MMR
Bronze IV

Bronze IV

16 / 100
33m
playtime
0%
Win/Loss Ratio
1.25
kda
 
wins
16,142
gold
489
gpm
4
kills
6
deaths
7
assists
29,315
damage
888
dpm
2,060
in hand
26,640
taken
19,630
mitigated
0
healing
4,026
self healing
235
Minion Kills
118,091
Minion Damage
1
losses
Recently Played
September 1st - October 1st

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 7 months ago
10m
-50 MMR
-57 SR
View Match
Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

0 / 4 / 1
0.13 KDA
Cabrakan
Level 10 / 6,124G
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ranked: Conquest - 8 months ago
33m
-43 MMR
-283 SR
View Match
Greater Purification Beads

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Greater Aegis Amulet

Greater Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

4 / 6 / 7
1.25 KDA
Tiamat
Level 20 / 16,142G
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.