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102
Tcmf72

Unknown - Updated 8 hours ago

Most Played Gods
Season 11
Terra
Guardian
0.5 KDA
1 / 3 / 1
0 - 1 (0%)
20m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.5
Kills
1
Deaths
3
Assists
1
Farming
GPM
432
Gold
8,642
Minion Damage
27,667
Minion Kills
37
Damage
Player
4,645
Team Healing
3,173
Self Healing
5,320
Inhand
802
Mitigated
17,371
Taken
20,119

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,400 MMR
Bronze III

Bronze III

0 / 100
20m
playtime
0%
Win/Loss Ratio
0.5
kda
 
wins
8,642
gold
432
gpm
1
kills
3
deaths
1
assists
4,645
damage
232
dpm
802
in hand
20,119
taken
17,371
mitigated
3,173
healing
5,320
self healing
37
Minion Kills
27,667
Minion Damage
1
losses
Recently Played
October 27th - November 26th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 6 months ago
20m
-100 MMR
-180 SR
View Match
Greater Cloak of Meditation

Greater Cloak of Meditation

Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 10 + 2.5% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 130s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

1 / 3 / 1
0.5 KDA
Terra
Level 13 / 8,642G
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.