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126
barracuda-fero2

NA-West - Updated 3 days ago

Most Played Gods
Season 11
Osiris
Warrior
0.42 KDA
1 / 6 / 3
0 - 1 (0%)
30m
Merlin
Mage
0 KDA
0 / 2 / 0
0 - 1 (0%)
35m
Player Stats
Totals
Matches
Played
2
Won
0
Lost
2
Player Kills
KDA
0.31
Kills
1
Deaths
8
Assists
3
Farming
GPM
405
Gold
26,327
Minion Damage
30,175
Minion Kills
57
Damage
Player
7,234
Team Healing
48
Self Healing
3,059
Inhand
2,023
Mitigated
23,368
Taken
29,270

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,405 MMR
Bronze IV

Bronze IV

16 / 100
35m
playtime
0%
Win/Loss Ratio
0
kda
 
wins
15,441
gold
441
gpm
0
kills
2
deaths
0
assists
2,010
damage
57.43
dpm
315
in hand
3,578
taken
873
mitigated
48
healing
371
self healing
22
Minion Kills
9,383
Minion Damage
1
losses
Ranked: Conquest
1 Games
1,400 MMR
Bronze III

Bronze III

0 / 100
30m
playtime
0%
Win/Loss Ratio
0.42
kda
 
wins
10,886
gold
363
gpm
1
kills
6
deaths
3
assists
5,224
damage
174
dpm
1,708
in hand
25,692
taken
22,495
mitigated
0
healing
2,688
self healing
35
Minion Kills
20,792
Minion Damage
1
losses
Recently Played
November 26th - December 26th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 7 months ago
30m
-100 MMR
-40 SR
View Match
Persistent Teleport

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Purification Beads

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

1 / 6 / 3
0.42 KDA
Osiris
Level 14 / 10,886G
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ranked: Joust - 10 months ago
35m
-95 MMR
-37 SR
View Match
Cloak of Meditation

Cloak of Meditation

Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 10 + 2.5% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 2 / 0
0 KDA
Merlin
Level 10 / 15,441G
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.