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65
o_ucassassin_o

Unknown - Updated 23 days ago

Most Played Gods
Season 11
Shiva
Warrior
1.67 KDA
4 / 3 / 2
0 - 1 (0%)
12m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
1.67
Kills
4
Deaths
3
Assists
2
Farming
GPM
840
Gold
10,082
Minion Damage
17,272
Minion Kills
36
Damage
Player
6,158
Team Healing
70
Self Healing
2,678
Inhand
940
Mitigated
15,612
Taken
15,677

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,406 MMR
Bronze III

Bronze III

0 / 100
12m
playtime
0%
Win/Loss Ratio
1.67
kda
 
wins
10,082
gold
840
gpm
4
kills
3
deaths
2
assists
6,158
damage
513
dpm
940
in hand
15,677
taken
15,612
mitigated
70
healing
2,678
self healing
36
Minion Kills
17,272
Minion Damage
1
losses
Recently Played
November 25th - December 25th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 23 days ago
12m
-94 MMR
-191 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

4 / 3 / 2
1.67 KDA
Shiva
Level 16 / 10,082G
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.