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l Sac l

NA - Updated 9 months ago

Most Played Gods
Season 11
Sobek
Guardian
2 KDA
1 / 1 / 2
1 - 0 (100%)
5m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
2
Kills
1
Deaths
1
Assists
2
Farming
GPM
734
Gold
3,668
Minion Damage
8,765
Minion Kills
11
Damage
Player
1,338
Team Healing
0
Self Healing
2,303
Inhand
122
Mitigated
3,318
Taken
5,162

Keyboard / Mouse Queues

Ranked: Conquest
1 Games
1,523 MMR
Bronze III

Bronze III

20 / 100
5m
playtime
100%
Win/Loss Ratio
2
kda
1
wins
3,668
gold
734
gpm
1
kills
1
deaths
2
assists
1,338
damage
268
dpm
122
in hand
5,162
taken
3,318
mitigated
0
healing
2,303
self healing
11
Minion Kills
8,765
Minion Damage
 
losses
Recently Played
November 23rd - December 23rd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Conquest - 10 months ago
5m
+23 MMR
+127 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Sturdy Shard

Sturdy Shard

PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.

1 / 1 / 2
2 KDA
Sobek
Level 6 / 3,668G
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction