Player Avatar
103
Ace_Be_Toasty

NA - Updated 7 months ago

Most Played Gods
Season 11
Achilles
Warrior
1 KDA
1 / 2 / 2
0 - 1 (0%)
8m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
1
Kills
1
Deaths
2
Assists
2
Farming
GPM
743
Gold
5,941
Minion Damage
11,375
Minion Kills
12
Damage
Player
3,966
Team Healing
0
Self Healing
928
Inhand
341
Mitigated
8,610
Taken
9,558

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,450 MMR
Bronze III

Bronze III

0 / 100
8m
playtime
0%
Win/Loss Ratio
1
kda
 
wins
5,941
gold
743
gpm
1
kills
2
deaths
2
assists
3,966
damage
496
dpm
341
in hand
9,558
taken
8,610
mitigated
0
healing
928
self healing
12
Minion Kills
11,375
Minion Damage
1
losses
Recently Played
August 11th - September 10th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 7 months ago
8m
-50 MMR
-215 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Sturdy Shard

Sturdy Shard

PASSIVE - Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 20s. Shard Relics can be upgraded to a new Relic once you reach Level 12.

1 / 2 / 2
1 KDA
Achilles
Level 10 / 5,941G
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.