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66
Ioss you

NA - Updated 6 months ago

Most Played Gods
Season 11
Ymir
Guardian
0.63 KDA
0 / 4 / 5
0 - 1 (0%)
12m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0.63
Kills
0
Deaths
4
Assists
5
Farming
GPM
694
Gold
8,332
Minion Damage
20,718
Minion Kills
25
Damage
Player
4,354
Team Healing
0
Self Healing
592
Inhand
657
Mitigated
16,270
Taken
16,308

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,441 MMR
Bronze III

Bronze III

0 / 100
12m
playtime
0%
Win/Loss Ratio
0.63
kda
 
wins
8,332
gold
694
gpm
0
kills
4
deaths
5
assists
4,354
damage
363
dpm
657
in hand
16,308
taken
16,270
mitigated
0
healing
592
self healing
25
Minion Kills
20,718
Minion Damage
1
losses
Recently Played
October 20th - November 19th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 6 months ago
12m
-59 MMR
-208 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Cloak of Meditation

Cloak of Meditation

Using this item causes you to enter a meditative state where nearby allied gods within 35 units restore 10 + 2.5% of their missing health and 10 + 3% of missing mana each tick. Heals occur once every second for 4s. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

0 / 4 / 5
0.63 KDA
Ymir
Level 15 / 8,332G
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed