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141
Obvee

NA - Updated 7 months ago

Most Played Gods
Season 11
Morgan Le Fay
Mage
2.5 KDA
2 / 2 / 6
1 - 0 (100%)
15m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
2.5
Kills
2
Deaths
2
Assists
6
Farming
GPM
725
Gold
10,869
Minion Damage
60,645
Minion Kills
103
Damage
Player
12,584
Team Healing
0
Self Healing
1,876
Inhand
611
Mitigated
4,073
Taken
8,996

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,559 MMR
Bronze III

Bronze III

37 / 100
15m
playtime
100%
Win/Loss Ratio
2.5
kda
1
wins
10,869
gold
725
gpm
2
kills
2
deaths
6
assists
12,584
damage
839
dpm
611
in hand
8,996
taken
4,073
mitigated
0
healing
1,876
self healing
103
Minion Kills
60,645
Minion Damage
 
losses
Recently Played
October 30th - November 29th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 10 months ago
15m
+59 MMR
+59 SR
View Match
Greater Purification Beads

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Aegis Amulet

Aegis Amulet

Using this item makes you invulnerable to damage and healing for 1.5s, and prevents you from taking any actions. You may still move. Cooldown - 170s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

2 / 2 / 6
2.5 KDA
Morgan Le Fay
Level 17 / 10,869G
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.