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58
TrashXtwitcH

NA-West - Updated 8 months ago

Most Played Gods
Season 11
Merlin
Mage
0 KDA
0 / 4 / 0
0 - 1 (0%)
7m
Player Stats
Totals
Matches
Played
1
Won
0
Lost
1
Player Kills
KDA
0
Kills
0
Deaths
4
Assists
0
Farming
GPM
703
Gold
4,920
Minion Damage
11,261
Minion Kills
28
Damage
Player
2,694
Team Healing
0
Self Healing
123
Inhand
265
Mitigated
2,148
Taken
5,981

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,500 MMR
Bronze III

Bronze III

0 / 100
7m
playtime
0%
Win/Loss Ratio
0
kda
 
wins
4,920
gold
703
gpm
0
kills
4
deaths
0
assists
2,694
damage
385
dpm
265
in hand
5,981
taken
2,148
mitigated
0
healing
123
self healing
28
Minion Kills
11,261
Minion Damage
1
losses
Recently Played
November 22nd - December 22nd

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 10 months ago
7m
0 MMR
-71 SR
View Match
Magic Shell

Magic Shell

Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. Cooldown - 150s. <font color='#f59b56'>Kill or assist minions to upgrade this Relic for free.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

0 / 4 / 0
0 KDA
Merlin
Level 8 / 4,920G
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.