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106
wasters007

NA - Updated 9 days ago

Most Played Gods
Season 11
Nox
Mage
9.5 KDA
5 / 1 / 9
1 - 0 (100%)
15m
Player Stats
Totals
Matches
Played
1
Won
1
Lost
0
Player Kills
KDA
9.5
Kills
5
Deaths
1
Assists
9
Farming
GPM
744
Gold
11,157
Minion Damage
31,019
Minion Kills
71
Damage
Player
10,280
Team Healing
0
Self Healing
15
Inhand
568
Mitigated
3,243
Taken
5,786

Keyboard / Mouse Queues

Ranked: Joust
1 Games
1,549 MMR
Bronze III

Bronze III

38 / 100
15m
playtime
100%
Win/Loss Ratio
9.5
kda
1
wins
11,157
gold
744
gpm
5
kills
1
deaths
9
assists
10,280
damage
685
dpm
568
in hand
5,786
taken
3,243
mitigated
0
healing
15
self healing
71
Minion Kills
31,019
Minion Damage
 
losses
Recently Played
May 28th - June 27th

All Queues

Ranked: Conquest

Ranked: Conquest (Console)

Ranked: Duel

Ranked: Duel (Console)

Ranked: Joust

Ranked: Joust (Console)

Recent Matches

Ranked: Joust - 3 months ago
15m
+49 MMR
+286 SR
View Match
Greater Blink Rune

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s. <font color='#f59b56'>Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Horn Shard

Horn Shard

Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. Shard Relics can be upgraded to a new Relic once you reach Level 12. Cooldown - 120s.

5 / 1 / 9
9.5 KDA
Nox
Level 16 / 11,157G
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.